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[Unichat log --]
/query ItsDuckKingKarl

(10:09)System: Initiating private chat with active user ItsDuckKingKarl.
(10:09)SonjaOfTheMoon: Hey.
(10:09)ItsDuckKingKarl: Hey
(10:10)SonjaOfTheMoon: So, uhm.
(10:11)ItsDuckKingKarl: Tell me about the problem you're having
(10:12)SonjaOfTheMoon: Look at AgentPlanningManager.ag. You see that giant mass of compute nodes?
(10:13)ItsDuckKingKarl: Sec
(10:15)ItsDuckKingKarl: Yeah
(10:15)ItsDuckKingKarl: It's a pile, alright
(10:16)SonjaOfTheMoon: It keeps getting passed garbage data. It's not intense enough to actually do anything, but it does force the simulation to deal with it, and with a structure this complicated that's a significant waste.
(10:17)ItsDuckKingKarl: Yeah
(10:17)ItsDuckKingKarl: Alicia and I keep patching it with filters on the inputs, there's probably more you can do with that
(10:17)ItsDuckKingKarl: Have you tried running a correlation analysis on input intensity vs no-op node activation?
(10:18)SonjaOfTheMoon: Yes. I see some options with filter nodes, but frankly the idea irks me. There's got to be some way of tracking down the bad input in the first place...
(10:19)ItsDuckKingKarl: You're from a Python background, right
(10:19)SonjaOfTheMoon: Among others, yes.
(10:20)ItsDuckKingKarl: Okay
(10:21)ItsDuckKingKarl: @hena is fundamentally different from those kinds of imperative languages. It's a mixture of Church's lambda calculus and some of Kurzweil's discoveries about networked intelligences, designed to take advantage of emergent physical properties of contemporary chip miniaturization. You can't think about it as if it were deterministic
(10:23)SonjaOfTheMoon: I know that. I mean, I don't fully understand the mathematics behind how those three things can coexist, but I know how to reason through an @hena network.
(10:24)ItsDuckKingKarl: Okay
(10:24)ItsDuckKingKarl: Well
(10:24)ItsDuckKingKarl: It doesn't really make sense to talk about where any particular @hena data comes from, because so much of the program is emergent properties of the node graph itself
(10:24)SonjaOfTheMoon: Charles, you don't need to start quite this basic.
(10:25)ItsDuckKingKarl: If had to load-balance two compute nodes θ and φ with some common dependency ψ, how would you do it?
(10:26)SonjaOfTheMoon: Uh, pipe noise through a balancer node connected to both?
(10:27)SonjaOfTheMoon: ( @balance ( ( @noise ( ) ) ( θ φ ) ) ), perhaps?
(10:27)ItsDuckKingKarl: You wouldn't just put the balancer on between the nodes and the dependency?
(10:27)SonjaOfTheMoon: Wouldn't that create an implicit dependency between ψ and the balancer? You'd have a cyclic dependency graph...
(10:27)ItsDuckKingKarl: Right, but noise nodes are already implicitly dependant on each other due to global RNG state
(10:27)SonjaOfTheMoon: Only as an implementation detail. You're testing me.
(10:28)ItsDuckKingKarl: Yes
(10:28)ItsDuckKingKarl: And you got the right answers
(10:28)SonjaOfTheMoon: I know.
(10:29)ItsDuckKingKarl: The thing is
(10:29)ItsDuckKingKarl: Those same low-meaning blips in the planning manager set up vacuum perturbations that encourage tunneling effects in subsequent activations of the same system
(10:30)ItsDuckKingKarl: So anything that just shuts them off will slow down the planning manager overall
(10:30)ItsDuckKingKarl: You want to make them less frequent, except right before something actually uses it for real
(10:31)SonjaOfTheMoon: Sounds like a challenge.
(10:31)ItsDuckKingKarl: Good luck
(10:31)ItsDuckKingKarl: The last time I tried this I fried a CPU
(10:32)SonjaOfTheMoon: Huh? How?
(10:32)ItsDuckKingKarl: Vacuum perturbations
(10:32)ItsDuckKingKarl: Can have all kinds of effects on physical systems
(10:32)ItsDuckKingKarl: Tbh
(10:33)ItsDuckKingKarl: I wonder why no one's managed to codify that yet
(10:34)SonjaOfTheMoon: What, an @hena extension to create systems with specific physical side-effects?
(10:34)ItsDuckKingKarl: Yup
(10:34)ItsDuckKingKarl: Google's demonstrated remote information exfiltration through a similar technique, it's not that much of a stretch
(10:35)SonjaOfTheMoon: I heard about that... They read data off a hard disk that their scanner had no direct connection to, right?
(10:36)ItsDuckKingKarl: Yeah
(10:36)ItsDuckKingKarl: In fairness
(10:66)ItsDuckKingKarl: It was an old drive chosen specifically for being able to break into
(10:36)ItsDuckKingKarl: But the physical basis is there
(10:37)ItsDuckKingKarl: Anyway
(10:37)ItsDuckKingKarl: If you want to try optimizing the planning manager, that's where you could start
(10:37)ItsDuckKingKarl: Just don't burn out your CPU
(10:38)SonjaOfTheMoon: Oh gods. I'll try not to.
(10:38)SonjaOfTheMoon: Thanks, Charles.
(10:38)ItsDuckKingKarl: Np
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[Unichat auxiliary records --]
Xenocartographer (Official Note): A lotta technobabble, to be sure - but also something very important hidden within it. Take a guess in the comments~?
Xenocartographer: And in other news, we have a new layout! Lmk know what you think!!! edit delete reply
Hype hype hype.:D (dis layout <3) edit delete reply
Turquoise: I liked the old one better. But that's personal opinion. This version DOES look more professional.

also: garbage data with rng repeats. possibly why nobody got the alarm notice on moonbase? edit delete reply
horseGrenades: obviously, the important thing is that Googles still around in the war-torn space future. edit delete reply
Xenocartographer: Haha, as is Wikipedia. And Imgur for that matter. It's really not that far in the future, though! edit delete reply
Laon: My guess for the important thing- The ability for physical interactions as a result of vacuum perturbations.
Also, @hena must have one hell of a compiler to produce physical effects due to different chip miniaturization and layouts.
The new layout clearly divides the sections, making the page more readable but does detract a little from the atmosphere the old layout had. I'd say it was a good design decision though. edit delete reply
Xenocartographer: Also yeah, @hena isn't exactly compiled in the way you're thinking of- oh, never mind, you'll see. edit delete reply
Laon: Oh man, this reply adds like 6 million more questions than I had originally. Can't wait to see what's next edit delete reply
Unichat © Patrick Coffman | Hosted on ComicFury